![]() ![]() Version 3 has new auto-activation plug-ins for QuarkXPress 9, InDesign CS5, Illustrator CS5, and Photoshop CS5, and the Plug-In Manager now has a “Check for Plug-In Updates” button. It can also export its report in plain text or XML format. Version 3 can now scan Illustrator CS3, CS4, and CS5 files, as well as InDesign files. One of the program’s most useful Version 2 features was its ability to scan proprietary documents from Adobe and Quark and create a report or a set from the fonts within them. Until you name that set, you can add additional selected fonts to it by pressing Command-+. This is helpful when you’re watching a slide show of possible fonts, or skimming through your font collection, and don’t want to stop to create and name a set. This feature is especially handy when using the server version of FontExplorer X Pro, because when users mouse over a set, they can see the comments added by administrator.Īnother helpful new set-related feature is the ability to create a new “Ad hoc” set and add selected font(s) to it with one keystroke. You can now add comments to sets, either for yourself or to inform other users about them. Version 3 now lets you organize your smart sets into folders. Version 2 allowed you to define “smart” sets that would automatically add any fonts that met your specific requirements, such as font format, manufacturer, classification, designer, number of activations, embedding rights, label, rating, and so on. ![]() It will even show the slideshow as a transparent overlay on your documents. This is incredibly handy for exploring headline options on a document you have open in any program. Version 3 also builds on the program’s previous Preview feature: you can now watch a slide show to flip through multiple fonts, and drag a sample over any area of your display-using your own text in any color, size, leading, tracking, and so forth. Suitcase Fusion ( ) or FontAgent Pro into the Fonts area of FontExplorer X. You can now import complete libraries, with structure, by simply dragging all the sets from inside This new version makes it easier to switch to it from other font managers by letting you import the sets you created in those programs. In addition to its modest number of new features, there are many improvements to FontExplorer X Pro 3. So if your project will appear in, say Eastern European languages or languages that have accent marks or special characteristic letter combinations, and you know the languages your project requires, but not the specific glyphs, you can simply check the Character Toolbox list of supported languages for that font. For example, you could paste in some sample text from your project, or type in some characters or punctuation, to be sure your chosen font actually has them. Moof! Character ToolboxįontExplorer X’s new Character Toolbox is a powerhouse for multilingual publishing because it will show you if the glyphs (characters) you need for your project are included in the fonts you want to use. Plus, as an extra-added bonus, FontExplorer X Pro 3.0 employs an updated version of the venerable Mac OS Dogcow, the original page orientation icon used in the old page setup dialog box. ![]() This is one of the best implementations of font specimen printing I’ve encountered, and for some users, it alone would be valuable enough to justify buying the program. Version 3 adds the ability to include your own graphics in those headers and footers. You can then enable optional headers and footers that contain page numbers, as well as your own custom information. Each icon has a substantial set of options to accommodate just about any need you may have, including which information to print on the first page but not on succeeding pages. To create a custom layout, simply drag any of five different information icons onto five distinct areas of the page. ![]()
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![]() ![]() ![]() The software reduces the images’ size and sets up page layouts.Īs you might have noticed, iPhoto is available on either macOS or iOS – hence its naming. It can be used to prepare images for external use, print, or e-mail.Essential photo editing functions – color enhancement, red-eye reduction, cropping.On top of that, you can also make use of tags, facial recognition, including collections if you want to sort your photos further. For example, in terms of organizing photography and image files, it has available importing and tracking features. This piece of software comes with several features that make it quite enjoyable. When it comes to photo editing, these programs all support non-destructive editing, meaning an original photo file is left untouched, and all edits are applied to a copy. They can organize your photo collection by dates, keywords(tags), faces, places, and star rating. Phototheca supports both MOV and MTS/MTS2 video formats.Īll three apps have a basic management feature set in common. Although Picasa does not work with Apple MOV video files and iPhoto can not work with MTS modern video format. To start using Photos, you also need to import your digital photos first.Īlso, each of the three programs can organize photos and videos, not only digital images. So, the standard Mac OS app to manage digital images is called the Photos app now. Apple did a twist recently and turned iPhoto into Apple Photos. Before view and organize photos, you need to import photos into a Library. Unlike other Windows programs, such as ACDSee, Zoner Photo Studio, XnView, which let you navigate all folders on a disk, these programs use the Library concept. Has tools to creates photo books and calendarsĮvery program described in this article requires a user to import photos into a program first. Uses the concept of a library for photos, whichĬomes with different sections for viewing them Various exciting features, such as face recognition,Īble to locate where your photos have been taken Why Is Phototheca Better than iPhoto and Picasa?įace-recognition and detection technologyĪvailable for the Microsoft Windows platform. ![]() ![]() You've had exactly a year to train those eyes to scan the Game Boy shelf for the "Only for Game Boy Advance" border on the left-hand side of game boxes¿but now it's time to teach yourself to look for the "Game Boy Color" border one last time. And because some of the levels are just so darn big, the game could have used an automapping feature similar to what Castlevania and Metroid use to orient the gamer. You'll be forced to do those annoying "leaps of faith" in unfamiliar territory, basically jumping off ledges to reach parts of the level that do not fit on the screen¿it would have benefited the game design had the developers given players the ability to scroll the screen around the immediate area. Since she's a pretty big sprite, it limits the view of the level around her. The camera tends to latch onto Shantae, putting her directly in the center of the screen. And though the game isn't written specifically for the Game Boy Advance, playing Shantae on the newer system will unlock new items, abilities, and brighten the colors up.most GBC games end up a bit darker on the GBA LCD screen, but WayForward adjusts the colors to make them more vibrant on the Advance system.Īs excellent as the game is, the design isn't flawless. And it's obvious that the extra time in development has benefited the production of Shantae, so much that the developer created a handful of decent minigames throughout the adventure. The dynamic day-to-night-to-day effect increases the replay of the levels since hidden items only show up during one of the two time during the day. Levels are absolutely gigantic with several clever puzzle ideas throughout the adventure. The character animations alone are downright stunning¿Shantae herself is just a work of pixel art by herself, and each enemy has several frames of animation to their design, offering a smooth, professional look to their motions.īut it's not just the look of the game that makes the game such a stunner. You'll find multi-scrolling backgrounds, water transparencies, night and day effects¿if this game was released during the prime of the Game Boy Color life, it would have set a serious standard for other GBC developers to reach. ![]() Shantae uses the WayForward GBC engine at its absolute peak, showing off elements that push the Game Boy Color hardware almost into Game Boy Advance territory. Most of WayForward's previous GBC games have one thing in common: a shared game engine for each of their designs, giving their titles a similar look and feel even though each one is significantly different in their own way. WayForward Technologies, the developer of previous Game Boy Color games such as Xtreme Sports, Wendy: Every Witch Way, and Sabrina: the Animated Series, is responsible for this superb looking and playing side-scrolling action/adventure on the handheld. The game also features a bit of strategy, since you can (and should) acquire and utilize offensive and defensive items to get through some of the toughest locations in the game. Half the challenge is to know when you'll need to use your powers to get through to the next part of the game. Turn into a half-bird type thing and you the sky's the limit. Turn into a monkey, for example, and she'll be able to climb up to high platforms and leap higher¿but without the ability to attack enemies. This Game Boy Color game is very much like Castlevania and Super Metroid, in the sense that you can only gain access to future portions of the level. ![]() Shantae can walk, run, attack, and, when available, perform dances that will alter her form. ![]() Players assume the role of Shantae and take her across many different lands, whipping enemies with her hair, collecting money to purchase new attacks and moves. Shantae follows the adventures of a sexy half-genie girl set out to stop the sexy pirate girl Risky Boots from acquiring the relics that will enable her to start the stolen steam engine and rule the land. For Game Boy Color and Game Boy Advance. ![]() |